Page 118 - Pure Life 11
P. 118
Playing the Gospel of Video Games /117
Personally, I am less interested in games for teaching
facts only and more interested in games that teach critical
thinking, present ethical dilemmas, compelling Jewish
narratives and cognitive skills (all of which can have facts
1
embedded within them).”
So we see here an eclectic view which blend in a single
pot religious education and video games, rejecting any
consequinces.
Rabbi Gotlieb was worried by just one think, the Jewish
educators who take on games without learning skills in
game design and without acquiring some basic literacy in
games and games for learning.
Conclusion
This thesis hopes to have challenged some of the
assumptions about video games. As of yet there is
insufficient data to prove that video games have a positive
or adverse impact on society.
The fact that people are shying away from organized
religion may be explained by finding spiritual fulfillment
in video games.
So video games provides a spiritual outlet for people to
enjoy, allowing gamers to really engage their religion.
What is holding video games back from being a
standalone religion is the societal norms surrounding
video games: secular, leisure activities, and are only really
played by children or teenagers.
This thesis hopes to have disproven these
heteronormative assumptions and furthered the field of
gamestudies by offering a religious studies perspective.
1.http://forward.com/culture/161502/torah-games-and-the-future-of-
learning/?p=all#ixzz24l9FDOqK, September 19, 2017.